DM Toolbox: The Rule of Cool — When to Break the Rules for a Better Story
The rulebook is a very good suggestion. But sometimes the story needs something the rules didn't plan for — and that's where the Rule of Cool comes in. Here's how to use it, when to say yes, and how to say no without killing the vibe.
Best Magic Items for a First-Time DM to Give Their Party
Best magic items for a first time DM in D&D 5E
My Time in Saltmarsh
“Ghosts of Saltmarsh” review and thoughts on how to level up your experience. Come find out if this module is worth it, and how the Five Sided Die took on the pirate life!