RollD5ive play "Storm King's Thunder": Session 10, Invisible Assassins and a Dragon Assault!
The party step deeper into the tower ruins above the clouds — the remnants of Zephyros’ domain,.
As the party explores the fractured upper levels, strange whispers echo from unseen corners. A shimmer in the airsignals danger, and before anyone can react, invisible attackers descend. What begins as a simple search turns into a desperate, fog-choked melee against enemies they can’t even see.
Through teamwork, sharp instincts, and just a little divine light, the party holds the line. But not without cost — and not without questions. Who sent these assassins? What do they want with Zephyros’s tower? And why did they wait until now?
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RollD5ive play "Storm King's Thunder": Session 11, Arrival to Triboar...and just in time.
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